1. Spoilers & sermons for the suffering and stressed.  Hint books?

Opinionated disclaimer: Any offenses here-in are not intentional.  Narasimha-deva could fix it with a snap of the fingers.  To not test the Lord thy God?  Yes, I am opinionated and willing to take a stand of strategic foolishness.  Better to start than to not start at all.  Pioneer sign of the Zodiac?  Freud.  Every new market had to start somehow?

The seed idea for this "blog" came from the fact that I give myself only 5 mins a week (contained) to talk about anything morbid on this web-site.  Else www-stage-fright looms for the demoralizing talk.  Not that all the entries for this blog WILL be morbid.  This is just how I've decided to handle this (what works for me).

To pull a splinter .. or surgery some situation (a positive cause) .. we may need to look at things that are perhaps unfortunately experienced as morbid.  So Sundays seemed the right day for that 5 mins, and .. it was often religiously related.

Hence: the Crazy Chaplain blog ..!

2. First distinction.  The Chapel vs Devotional service blogs.  Keeping 'em separated + why ..

Why?  Because too much talk of religion or politics makes for much argument and heated debate.  Yet I do seem to need to make some distinctions and points that perhaps bridge on religious talk.  So they remain separated for perhaps a type of Sunday service, presented as Food for Thought in this "Crazy Chaplain" blog each week?  The rest of the time its devotional (or "scene") service fun!  (super-high morale!)

3. Versioning of new cool spiritually related ideas I want to share that crop up during the week.  To store them to not trouble, or overdose one on morbid (or the otherwise).  Good-cop, bad-cop.  But relay then slowly as is relaxing for me.  Over the many weeks and years to come, etc.  My "current" limits???

Side note: are the following paragraphs in the right place?

Lemonsoft was originally intended to be a software business, and a video-game company perhaps, but (at this point) is the game (it targets) is the one we call "life"?  Its riddles and finding answers to them, maybe?  If that doesn't freak us out?  Or see new problems where none existed before.  To take that kind of contemplation slowly?  The big puzzle?  Do you want to play?

The organization titled: "Lemonsoft" -- somewhat skeptical of the fun of writing video-games, because after you've got your video-game character to "jump" and stuff, then the rest is just hard work?  Monotony?  So the fun of (making some wicked) procedural generation, instead?  Or saying my job is boring or remaining quiet (like some Oath, NDA, working-title or project code-name), so that people doing give me the evil-eye for the luck such a fun position?  Yet a day job, maybe?  Painting by numbers?  Conquest, -- one line at a time?  In your own words?  Or like a student working on different projects each hour, "before they get too fun"?  Bus-man's holiday?  Work mixed with pleasure?  Get the right job and never "work" another day in your life.  "Arise oh chastiser of the enemy?" - Sri Krishna.  "The privilege of a lifetime is being who you are." - Joseph Campbell.

Because without my life sorted or ducks-in-a-row, I struggle to get to the software business point.  And I know I'm not the only one ..!  Entering like the wounded soldier?

(lots of) Collaboration and room for everyone?:  Just because my "hints" work for me, they may not work for you, because (to me) a video-game could work in so-many ways.  Keep seeking if interested?  No stone unturned, maybe?  Yet play things safe.  There's got to be some kind of a commonality?  Evidence in which direction?

Its just the way it turned out (for me)?

Demo-coding rocks, and game-design is just a "Brahma-ji" position???

(the alchemy of) .. cracking the code to story or blockbuster?